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INI File  |  2010-09-05  |  4KB  |  108 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=0
  13. bTexWrap=0
  14. bDarkenCenter=0
  15. bRedBlueStereo=0
  16. bBrighten=0
  17. bDarken=0
  18. bSolarize=0
  19. bInvert=0
  20. fWaveAlpha=1.849581
  21. fWaveScale=7.858094
  22. fWaveSmoothing=0.360000
  23. fWaveParam=-0.000000
  24. fModWaveAlphaStart=0.710000
  25. fModWaveAlphaEnd=1.300000
  26. fWarpAnimSpeed=1.000000
  27. fWarpScale=1.331000
  28. fZoomExponent=1.000000
  29. fShader=0.000000
  30. zoom=1.000000
  31. rot=0.000000
  32. cx=0.500000
  33. cy=0.500000
  34. dx=0.000000
  35. dy=0.000000
  36. warp=0.010000
  37. sx=1.000000
  38. sy=1.000000
  39. wave_r=0.650000
  40. wave_g=0.650000
  41. wave_b=0.650000
  42. wave_x=0.500000
  43. wave_y=0.400000
  44. ob_size=0.001500
  45. ob_r=0.010000
  46. ob_g=0.000000
  47. ob_b=0.000000
  48. ob_a=1.000000
  49. ib_size=0.017500
  50. ib_r=1.000000
  51. ib_g=0.000000
  52. ib_b=0.000000
  53. ib_a=1.000000
  54. nMotionVectorsX=0.000000
  55. nMotionVectorsY=0.000000
  56. mv_r=1.000000
  57. mv_g=1.000000
  58. mv_b=1.000000
  59. mv_a=0.000000
  60. per_frame_1=warp=0;
  61. per_frame_2=old_bass_flop=bass_flop;
  62. per_frame_3=old_treb_flop=treb_flop;
  63. per_frame_4=old_mid_flop=mid_flop;
  64. per_frame_5=chaos=.9+.1*sin(beat);
  65. per_frame_6=entropy=if(bnot(entropy),2,if(equal(pulse,-3.14),1+rand(3),entropy));
  66. per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
  67. per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  68. per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
  69. per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  70. per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
  71. per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  72. per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  73. per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  74. per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  75. per_frame_16=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
  76. per_frame_17=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
  77. per_frame_18=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
  78. per_frame_19=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.052);
  79. per_frame_20=beat=if(above(abs(beat),3.14),-3.14,beat+(bass+treb+mid)*.052);
  80. per_frame_21=q1=mid_residual;
  81. per_frame_22=q2=bass_residual;
  82. per_frame_23=q3=treb_residual;
  83. per_frame_24=q4=sin(pulse);
  84. per_frame_25=q5=sin(beat);
  85. per_frame_26=wave_r=wave_r+.5*bass_residual;
  86. per_frame_27=wave_g=wave_g+.5*mid_residual;
  87. per_frame_28=wave_b=wave_b+.5*treb_residual;
  88. per_frame_29=ob_r=if(bass_flop,treb_flop,wave_r);
  89. per_frame_30=ob_b=if(treb_flop,mid_flop,wave_b);
  90. per_frame_31=ob_g=if(mid_flop,bass_flop,wave_g);
  91. per_frame_32=ob_a=.05+.05*cos(wave_r+pulse*.03);
  92. per_frame_33=ob_size=.2+.2*treb_residual;
  93. per_frame_34=ib_r=if(bass_flop,ob_b,ob_g);
  94. per_frame_35=ib_b=if(treb_flop,ob_g,ob_r);
  95. per_frame_36=ib_g=if(mid_flop,ob_r,ob_b);
  96. per_frame_37=ib_size=ob_size*cos(wave_g+pulse*0.4)*.5;
  97. per_frame_38=mv_a=.5+.5*q5;
  98. per_frame_39=mv_x=abs(beat*10)*entropy;
  99. per_frame_40=mv_y=mv_x;
  100. per_frame_41=mv_r=wave_b;
  101. per_frame_42=mv_b=wave_g;
  102. per_frame_43=mv_g=wave_r;
  103. per_frame_44=wave_x = 0.5+sin(2*time)/8;
  104. per_frame_45=wave_y = 0.5-cos(3*time)/6;
  105. per_frame_46=wave_mystery=q5;
  106. per_pixel_1=zoom = 1- log(sqrt(2)-rad)/20 - 0.1*sin(rad)- 0.09*cos(1-rad);
  107. per_pixel_2=rot = log(sqrt(2)-rad)/3- 0.1*cos(time+rad*0.123) - 0.08*sin(time-(1-rad));
  108.